18.07 2011
‘Inspired by Pavel Platonov and other designers experimenting with fabrication of triangulated surfaces I made an attempt to go beyond sculpting a shape by modifying 3d meshes manually in order to bring deeper background to just an isolated formalism.
This project is more likely not a design of a single object, but the design of a process. It is my personal exploration of various ideas and the connections between them. The aim was to trace these relationships and create a logic, which would unite all the ideas so they will correspond with each other on different levels of design process. One of the ideas was to achieve the ability to fabricate the output using digital breadboarding methods.
The fact that we can take any data and process this data through our custom designed logic and then recieve the desired result as an output of this logic is really significant because this approach provides great potential for design projects and interactivity.
The method of the geometry generation has common things with morphogenesis of different fruit, species and the formation of landforms or other structures in nature…
…The source of input data in this project is the greyscale bitmap image. In order to perform manipulations with surface, “logic” processes this image and defines where the brightest and the darkest parts are. Then it makes gaps according to luminosity levels, displaces the volume and creates the spikes gradient in accordance with recieved values. This logic could be applied to any surfaces regardless are they planar or freeform. This fact and the fact that any source image can be taken for processing and, moreover, parametric control of output results make possible to use this logic in various projects. This is the universality on the level of geometry generation in the context of this project…’